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Slow Motion Preview
Hi, Right now I don't know how to preview in the viewport in blender in slow motion, This is very useful to me. There are some options but it is not what I really want: 1 - if I set the Frame Rate to custom and the framebase to 2 it does a slow motion but by skipping frames (if it is at 30 fps it set it at 15) this is not what I want, I want it smooth. 2 The time remapping tools do something similar but are very messy to setup, I dont think I understand them very well, and also have to change the frame range, it is weird just for a quick preview. It would be cool to just have a button on the time line for example to set, x2 4x etc. I made a tool for that in an addon im working on, but it is a hack, it works with the time remapping and changes framerange automatically, it kind of works but it is less than great:p here is a preview of what I mean: https://www.youtube.com/watch?v=80hArmF_zb8

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Comments(3)

Fweeb · 2 weeks ago
What specific benefit is there to having this kind of preview? How does it help in final animation?
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frederico4d [OP] · 2 weeks ago
For video it wouldn't matter, but for games I like to make sure the curves work well and the intorpolation is smooth. I will be exporting for for realtime engines and while im animating at 30 fps,the animation in the engine can run at any speed, and any frame rate. This is a way to preview it. Im using a gr2 viewer to preview the animations before sending to client, and they have to look smooth at 8x slo mo, like in the preview I show there, and smetimes they do in 30 fps but not in slow mo, because of weird interpolations as I mentioned (that can be fixes with curves etc), and there is no easy way to see that in blender (as there in in 3dsmax for example). Before I had to actually scale all the keyframes to test out how it looked, maybe there is a better way to see that but I dont know about it.
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frederico4d [OP] · 2 weeks ago
also, just checked, and for video, if you are suing motion blur, it uses the interpolation between frames to make the motion blur, so if you have wierd interpolation it will reflect in the motion blur(even just between 2 consecutive frames). This is also something that can be checked in the curves, but it can be messy, and would be a much better and easy way to check if everything is running smoothly.
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