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Support Undo for View Change
After using 3ds Max for some time, I've come back to Blender. One significantly useful feature is the ability to undo the viewport change (Shift+Z). I find myself often navigating into some strange space, and it would be helpful to hit the hotkey (maybe even Shift-Z?!) to just step back in time for what I was looking at. Reference: https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-1C408482-D342-4DB5-8A05-8AC3E9A55110-htm.html PS.. this site needs a search option. Cheers! - Sean

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Comments(2)

Fweeb · 2 months ago
Currently <kbd>Shift</kbd>+<kbd>Z</kbd> is already bound to toggling the Render view mode in the 3D View... so probably a different hotkey would be needed. This *might* be possible to do with a Python add-on that creates and stores a temporary transform orientation with every view change, but I can imagine that a history of view changes could start soaking up memory. Would it be acceptable just to be able to toggle between the current view and the previous one?
1 point reply
lsscpp · 2 months ago
I would find it useful only when in camera view + _Lock camera to view_ enabled (afterall you actually make a translate+rotation of the object 'camera')
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