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Remove doubles at center
When using remove doubles, doubles are not merged at center.
Remove doubles at center
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Comments(4)

Fweeb · 3 weeks ago
This seems like more of a bug report than a feature request. My guess is that the current behavior merges the doubles to the active selection. Even so, this might be something better suited for the [bug tracker on developer.blender.org](http://developer.blender.org).
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Mski_125 [OP] · 3 weeks ago
Thanks for not double-checking, it is not merged to the active one. Since I am not knowing whether it is a bug I am suggesting it. The website's idea is to submit "ideas for Blender". Guess this is a nice one!
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Fweeb · 3 weeks ago (edited 3 weeks ago)
So it just arbitrarily just merges with any one of the selected vertices?
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Mski_125 [OP] · 3 weeks ago
I don't know which one it chooses why, but it's always the same one, no matter which one is active...
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Fweeb · 3 weeks ago
What if there are three? or five? This does seem like it's a bug.
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Fweeb · 3 weeks ago (edited 3 weeks ago)
Just tested it. From the looks of things, it appears that whichever vertex closest to the bottom left of the object’s bounding box is the location that they all converge upon. So this could probably be considered a bug (and reported as such). However, the Remove Doubles operator is intended to be used most when vertices are very close to one another (so close that this kind of ordering is usually insignificant). If you want to merge a bunch of vertices at their center, you might be better off using the Merge operator (<kbd>Alt</kbd>+<kbd>M</kbd>).
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ChameleonScales · 3 weeks ago (edited 3 weeks ago)

But the result of <kbd>Alt</kbd>+<kbd>M</kbd> is always a single vertex, while Remove Doubles can perform on an entire mesh without having everything collapse.
I think it would be better to have the Remove doubles operator merge at center. But then it shouldn’t be named “Remove Doubles” anymore, since it wouldn’t just remove vertices. So instead it could be named “Merge by distance” or something like that.
Or we could even simply add a switch to enable a “Radius” option to the already available Merge operator. I think this would be the most intuitive. I’ve seen many people having a hard time finding the Remove doubles functionality because of its name and instead trying Merge (including myself when I began with Blender). Furthermore, other 3D programs name this operator “Merge” anyway (e.g. Maya). Remove Doubles sounds silly. They’re not even “double” vertices, they’re “close”.

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