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Hide backfacing geometry in Edit Mode when Backface Culling is on
Accidently selecting vetices/faces/edges on the back of a model is a common problem especially in PBP-modeling. Of course you can select the backside and hide it, but if you need to orbit around very often, this is extremely uncomfortable. So in my opinion it should make sense to hide the backfacing geometry by checking the Backface Culling option. This should be easy with faces, with edges and verts it could work by showing everything that is connected to a (partially) visible face and hide the rest. Hope this makes sense. If not, sorry for that, my English is poor. I've tried my best.
Hide backfacing geometry in Edit Mode when Backface Culling is on
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Bastable 67 posted4 weeks ago text Modeling

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Comments(3)

Fweeb · 4 weeks ago
Can you envision an scenario where the current behavior would be desirable? Perhaps it might be better to keep backfacing geometry visible, but muted and unselectable when backface culling is enabled.
1 point reply
Bastable [OP] · 4 weeks ago
Good objection, Fweeb. I thought about that. But there's one situation where invisible backfacing geometry would become very handy: When you're doing a retopo, most edges will be sucked under the surface of the underlying mesh and it's sometimes hard to tell where the faces are. If you X-Ray the retopo mesh, it's clearly visible, but obviously the backfacing stuff blocks the view. But you're right, sometimes it's surely good to see all, maybe there is a way to get both.
2 points reply
Fweeb · 4 weeks ago
Perhaps with the updated viewport, there could be a slider where the user can control how muted those culled backfacing vertices are.
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