Examples: Chainsaw, Tank Tracks, Bike Chain
The only solution so far is using a Curve Modifier which basically ruins the Model by deforming it (https://www.youtube.com/watch?v=LovMyPoW6Ko) and it doesn’t work well with Bones. You can however use a Vertex Parenting trick to avoid the deformations but its more of just a workaround than being a legitimate approach. It would be best if the solution is between Bones and Constraints.
Possible solutions or improvements that can help:
- Spline IK Constraint that can move and follow the curve
- Follow Path Constraint that rotates accordingly to the curve
- Curve Modifier-like Constraint without the deformations