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Add a new Selection tab
Hello. I think that Blender's user interaction could be better. I know that Blender's ease of use has increased a lot with the 2.5 version but it's still quite hard to use Blender during the first hours. When you launch the software for the first time, you have a hard time figuring how to perform the simplest tasks (and the selection is one of the most basic actions of a 3D modeling software). Asking new users to learn ~30 shortcuts is not the solution, really. Using shortcuts is a fast way to model an object but it takes some time to get used to them. Most of the time, artists use a combination of clicks on toolbar icons and shortcuts. - Experimented users will probably mostly use shortcuts. - Average users will probably mostly use a combination of clicks on toolbar icons and shortcuts. - Newbies, during the first hours/days will probably mostly use icons/buttons that they see on the interface (panel, toolbar). And one of the most frequent tasks (if not the number 1) is the Selection. Without radically modifying the current interface, I think that Blender should feature a new "Selection" tab. Here is a mockup (as you can see, this new "Selection tab" gathers entries from the Select menu + some easily accessible snapping options):
Add a new Selection tab
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Comments(5)

artistcdmj · 1 week ago
You might be able to make this as an addon since it is its own panel here.
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cmoleman · 4 days ago
If this panel is added, it should also contain settings for soft selection/proportional editing (radius, falloff type, etc). Context: https://rightclickselect.com/p/ui/mwbbbc/adjustable-soft-selection-radius-when-not-transforming
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artistcdmj · 4 days ago (edited 3 days ago)

Started work on a version of this, one thing at a time. I don’t know about all of what the images are in the panel mockup, so if you could expand on it maybe that would be helpful. As an addon, it makes it easy to use for someone that wants it but not mandatory. I will see what I can do, but I don’t think I can do all of what I see there. https://github.com/artistCDMJ/selection_panel

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artistcdmj · 3 days ago (edited 3 days ago)

What is the ‘Object’ button supposed to do? I got the top 3 already, and the ‘Border’ but stumped on that Object. You also have the de(select) all gonig on as well, so wondered if this was not another select all or none button I did find a solution to 'pivot' over here https://blender.stackexchange.com/questions/1291/change-pivot-or-local-origin-of-an-object.

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xan2622 [OP] · yesterday
Hello artistcdmj. I am so happy that someone volunteered to work on this feature request. Thank you very much! The Object button is supposed to select all contiguous faces in the object. I'll have a look at this "pivot" solution you linked.
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artistcdmj · yesterday
Does it then select all linked faces in the object mesh then? Because for now I renamed it 'Linked' as that is all it does for now, selecting the linked mesh inside the object. I have the 'complete' version up there, but feel free to give me notes on how it works/doesn't work for you. I did learn a bit about copy and paste from the python in the interface, and mainly just deleted the 'bpy.ops." and the '()' from the python command and pasted into the row.operator. Take a look at it in the text editor and look at what it is made of - basically relocated things from the header menus.
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artistcdmj · yesterday
I think this is done - the other request was outside my capability, but maybe someone else better at python could work that in. Here is the addon for the Selection Panel: https://github.com/artistCDMJ/selection_panel/archive/master.zip
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